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Pitch:
1
Channel the Millennium Tree

Cost:
3

Go again

When this enters the arena and at the beginning of your action phase, amp 3.

Channel Earth - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Earth card from your pitch zone on the bottom of your deck for each flow counter on it.

Earth Action - Aura

Defense:
3
Condition
Foiling
Language

Pitch:
1
Channel the Millennium Tree

Cost:
3

Go again

When this enters the arena and at the beginning of your action phase, amp 3.

Channel Earth - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Earth card from your pitch zone on the bottom of your deck for each flow counter on it.

Earth Action - Aura

Defense:
3

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