Skip to product information
Pitch:
2
Channel Lightning Valley

Cost:
0

The first time you deal damage to an opposing hero each turn, draw a card.

Channel Lightning - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put a Lightning card from your pitch zone on the bottom of your deck for each flow counter on it.

Lightning Instant - Aura
Condition
Foiling
Language

Pitch:
2
Channel Lightning Valley

Cost:
0

The first time you deal damage to an opposing hero each turn, draw a card.

Channel Lightning - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put a Lightning card from your pitch zone on the bottom of your deck for each flow counter on it.

Lightning Instant - Aura

You may also like